SebastienAwali.portfolio — Lyon, France
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Sébastien Awali Gameplay Programmer

From Valiant Hearts: Coming Home to SpongeBob: Patty Pursuit 1 & 2, I’ve spent six years at Old Skull Games building gameplay and tools in Unity and C#, and shipping on Netflix, Apple Arcade, PlayStation 4, Xbox Series X|S, Switch and Steam

▤ ProjectAssets › ShippedGames

Shipped games

Commercial Unity titles released. Some work stays under NDA.

Selected:

⬢ Package ManagerPackages: In Project

Skills

What I bring to a gameplay team, beyond knowing the engine.

Gameplay systems

✓ Installed
com.awali.gameplay

Player-facing features, progression and unlocks, event-driven architecture, dialogue and tutorial flows, Cinemachine cameras.

AI & navigation

✓ Installed
com.awali.ai

Finite state machines and behaviour trees for characters, NavMesh navigation, animation controllers driven by gameplay state.

Multi-platform shipping

✓ Installed
com.awali.build

Released on iOS, Android, Apple TV, PlayStation 4, Xbox Series X|S, Nintendo Switch, Steam and Mac. Steamworks and SteamPipe, achievements, six-language localisation.

Mobile performance

✓ Installed
com.awali.mobile

Seven years as a native mobile engineer before games. I know the hardware budget Netflix and Apple Arcade titles have to fit.

Tools for the team

✓ Installed
com.awali.tools

Custom editor tools, modular ScriptableObject-based architecture, and Inspector-friendly components that let designers iterate on their own.

Team & process

✓ Installed
com.awali.team

Scrum Master on studio projects. Former lead engineer: estimates, interviews, training and mentoring juniors.

▤ ConsoleExperience & side projects

Path & side projects

Select a line to read the details.

Filter:
    ✉ ContactOpen To Work: true

    Ready to Instantiate() in your team.

    I’m looking for my next gameplay programmer role in Unity, in Lyon or remote. Write to me and I’ll reply quickly.